In This Section
- Breaking News
- Top 10 Games for April 2019 – ‘Treasure Dome’ 4 Pl (UNIS) is Big Surprise!
- New Games to Watch that were Shown at Amusement Expo
- Frank ‘the Crank’s Daily News Launched 4 Months Ago Exceeds All Expectations
- Amusement Expo 2019 – 8 YouTube Videos Have Been Uploaded
- UPDATE – Secret Test of Connect4Hoops MINI Prototype
- Top 10 Frank Seninsky YouTube Videos
- Foundations Entertainment University 2.0 Seminar # 48 Hits Grand Slam at Amusement Expo Las Vegas
- Millennials Reading Habits Are Not What You Think
- Rhode Island Novelty Latest Items April/May
- Ask Frank ‘the Crank’ Technical Tips
- Industry Events March-May 2019
Top 10 Games for April 2019 – ‘Treasure Dome’ 4 Pl (UNIS) is Big Surprise!
Check out the Top 75 Games and lots more…
|1||Ticket Ring Jumbo 45″|
|3||Virtual Rabbids 2 PL|
|4||Monster Drop Extreme|
|5||Connect 4 Basketball|
|6||E-Claw 900 2 Pl|
|7||Wizard of Oz 6 Pl|
|8||DC Superheroes 4 Pl|
|9||Knock it Off Rotary 4 Pl w/Ticket Rolls|
- Basketball Pro 2 Pl (Andamiro) – Will be testing
- Dicey Jump (TouchMagix) – Will be testing
- Cyclotron 3 Pl (Family Fun) – Will be testing
- Space Jump (Benchmark) – Will be testing
- Hoop It Up (ICE)
- Power Roll (Sega) – Will be testing
- Zombie Land (Coastal) – Will be testing
Not everyone thought I would get up an hour earlier and crank out now 80 FCDN’s like clockwork. Actually, it is quite enjoyable, sipping coffee and keeping track of where our industry is heading.
Four months ago, saw the launch of “Frank ‘the Crank’s Daily News” (FCDN). Each day Monday-Friday has a current short news story regarding our industry and a personal comment at the end in red font: What this could mean?
It was my intent to email once every month a link to that month’s FCDN’s but Facebook and Linked In and other social media outlets have discovered FCDN and this has become unnecessary. In fact, the suppliers mentioned in the FCDN’s are getting them out to their contacts and including some on their websites. Each day 1000-2000 followers actually view these little blurbs.
Please check it out. Each FCDN stays on the frank-thecrank.com Blog indefinitely and there is a complete list.
Here is the link
Amusement Expo International 2019 Las Vegas NV Compilation Video
Mark Robbins – Gold Standard Games – AEI 2019
Frank Licause – Amusement Connect – AEI 2019
Paul Young President – Amusement Resource Connection Has a New App – AEI 2019
Nick Montano – Andamiro – Basketball Pro – AEI 2019
Jayes Kariya – Touch Magix – Dicey Jump – AEI 2019
Paula Rinker – Benchmark Games – Space Jump – AEI 2019
Tachi Sayegh CEO – Tigapo – AEI 2019
The AEM/Alpha Team had the privilege of conducting a SECRET Test for Baytek at one of our undisclosed Locations with their NEW Connect4Hoops MINI. The smaller footprint model was an instant hit as you can see by the collection reports below. For WE 4-23-19 the MINI ranked #3 out of 37 redemption games, only to be beat out by the DC Superheroes 4 Pl and Ticket Monster (by only $99). Good company to be in!
|Week Ending Date||Gross Income||Payout %||Ranking||# of Redemption Games|
- Amusement Expo 2016 Elaut – Eric Verstraeten – 2,853 views
- Virtual Reality Park Miami – 2,783 views
- Quik n Crispy – IATP Palm Springs 2017 – 1,977 views
- Amusement Expo 2016 Quik n’ Crispy – 1,691 views
- Lil’ Orbits – IAAPA Attractions Expo 2016 – 1,390 views
- Amusement Expo 2016 Triotech – 1,183 views
- Gerry Molina, Toy Factory – Bowl Expo 2017 – 1,134 views
- Amusement Expo 2016 Laserforce – 1,054 views
- VR Arcade in Laser Tag of Baton Rouge – 1,055 views
- IAAPA Attractions Expo 2016 – 988 views
The next Foundations University takes place
June 16-18 Chicago – Registration is on website
2 Special Speakers & New Round Table Session
As reported by AmusementRC, “Foundations Entertainment University 2.0 Seminar # 48 finished this class with 92 participants. The speakers were very knowledgeable on the topics that they spoke on. The attendees came away with ideas, new friends and contacts. These contacts will make starting and running a Family Entertainment Business more enjoyable and profitable.”
Foundations University Class #48 came from 22 States (including Hawaii), Canada, Slovenia, Brazil, and Ecuador. Sectors represented FEC’s, Trampoline Parks, Waterparks, Amusement Parks, Bowling Centers, Aerial Parks, Real Estate Developers, Drive-In Movies, Inflatable Parks, Park Management, Nickel Arcades, Street Operators, Sports Parks, and National FEC Revenue-Share Operators.
“If you have an opportunity to attend a Foundations Entertainment University 2.0 Seminar it will be well worth it. The participants of Class #48 Foundations Entertainment University 2.0 Seminar now have 92 people that they can talk to for solutions, and kick around ideas.” – AmusementRC continued.
“This was the largest group Foundations has ever had and I hope that each Speaker and Sponsor got to spend quality time with each attendee during the breaks and networking lunch and dinner”, enthusiastically stated Frank Seninsky, one of the 3 Foundations’ Founders 17 years ago. “As you can see from the Video, this Class #48 paid full attention and came with a passion to learn about this great industry.
John Nelson, Rose City Bowl (New Castle IN): “Excellent Conference. Wide variety of topics covering nearly the entire business. I learned so much & made great connections that will continue to be very helpful. Rated FEU 10 out of 10.
For more information Contact Frank ‘the Crank’ with any questions about Foundations – Scholarships available. Email: [email protected], cell: 732 616 5345
“When you see a millennial on his or her phone, what do you think they’re doing?
Flipping through Instagram? Liking a friend’s Facebook post? Tweeting?
Chances are, they’re probably reading!
In this infographic from our friends at Expert Editor, you’ll see that millennials actually spend a lot of time reading. Their reading just looks a bit different than that of previous generations.”
The following technical article was produced by LAI:
How to Avoid VR Interference in the Modern Arcade
What is VR Interference? It may be something you’ve never heard of, but as Virtual Reality attractions and games become more commonplace in FECs and arcades, it’s something that you’re bound to come across as an operator.
VR Interference can happen when multiple virtual environments are run in close proximity. Virtual reality is possible through the use of sensors that measure motion and direction in space, which then translate movement into a virtual environment and sends the information to a headset so the guest can experience, that’s right, virtual reality. If sensors from different environments get their signals crossed, errors can occur. This generally reveals itself in the form of inconsistent headset tracking behavior.
DON’T ASSUME YOU HAVE A FAULTY GAME
Interference can be hard to troubleshoot. Your first inclination might be that you have a faulty game. This may not be the case at all.
Virtual Rabbids: The Big Ride utilizes HTC Vive headsets to create its stunning virtual world. The Big Ride utilizes two sensors, commonly referred to as Base Stations or Lighthouses. One Base Station is located just below the LCD screen, and the other Base Station is on top of the sled between the two fans. Guests seated between these sensors while wearing the HTC Vive headsets will be able to experience the thrilling ride offered by the game. However, when two games are placed near each other, or another virtual environment exists nearby (such as Hologate, for example), the VR world between the sensors can cross lines of communication. They basically “get confused” about what they’re supposed to be tracking, and where.
HTC Vive headsets are becoming the most popular VR headset in the commercial virtual reality space. If you’re running a Virtual Rabbids unit near another virtual reality attraction and there are headset tracking issues, start by investigating whether the sensors are interfering.
RUNNING MULTIPLE VIRTUAL RABBITS UNITS IN THE SAME LOCATION?
Just because you are running multiple Virtual Rabbids units does not mean you’ll have a problem. Many operators running side by side units have not experienced any issues, but every environment is different, and this is still an emerging technology.
While we can’t offer specific troubleshooting advice on every virtual reality game or attraction out there, we can offer some solutions if you experience any interference issues with Virtual Rabbids units.
“We placed 2 units in one location and they have consistently ranked Number 1 & 2 amongst the 160 games on offer. We’re extremely happy with our purchase of this unique machine!” – Stephen Bennett, Power House Entertainment Group / Sector 66
There are some simple fixes for this interference:
- Place VR games away from each other so that no interference can occur.
- Virtual Rabbids games can be placed back-to-back to alleviate any interference.
- Add signage between the games that blocks interference.
If you visited the LAI Games booth at IAAPA in the past few years, you may have noticed that there was a large foam board sign between the two units of Virtual Rabbids. The sign serves the dual purpose of conveying information about the game, and allowing the two units operate side by side without interference.
If you are interested in creating that signage for yourself, contact our marketing department for artwork specifications.
|Dates||Name/Link||City/Country||Frank ‘the Crank’ Attending/Speaking|
|9-11||Asia VR / AR Fair & Summit 2019||Guangzhou, China|
|9-11||AAE Expo 2019||Guangzhou, China|
|11-14||Asian Attractions Expo / AAE 2019||Shanghai, China|
|19-20||Birthday University||Raleigh, NC||➡ 💡|
|23-27||International Bowl Expo 2019||Las Vegas, NV||➡|
|16-18||Foundations Entertainment University||
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