Observations from the 2015 IAAPA Attractions Expo, Plus Trends and the 2016 Outlook
As of this writing, we had both have just returned from a fantastic week at the 2015 IAAPA Attractions Expo. This was my most productive IAAPA since 1998 in terms of closing business deals and networking with people ready to move forward. Many industry entertainment...
Case Study: The Bowling Alley at South Shore (Redemption 103)
In the two previous articles (Redemption 101 and Redemption 102), I described how bowling alley with 500 sq. ft. (8 redemption games) can reap the benefits of redemption (ticket dispensing) games with an automatic prize vendor and those with 1000-1500 sq. ft. can make...
Breaking News – The Redemption & Family Entertainment Center Report – Dec 2015
In This Edition Breaking News Online Connectivity Connects at IAAPA The Younger Audience is a Major Focus as 'Kid-Tainment' Explodes' Knock It Off Rotary Continues to be #3 Ranked Game in the Industry Introducing 'Tickets! Tickets! Tickets!' the New Ticket Crane...
New Products & New Technologies – Technical & Operations Tips – Dec 2015
In This Edition New Products & New Technologies How Different People React to Different Technologies Lily Camera-Captures Our Experiences in a Unique Way Finger-Size User Interface Created by MUV Interactive, Herzliya, Israel Technical & Operations Tips - Ask...
Top 60 Redemption & Merchandising Games Combined & Test Games Spreadsheet Report – Dec 2015
In This Edition Top Redemption & Merchandising Games and Test Games Spreadsheet Report Introduction to Top 60 Games Combined List Hottest Games the AEM/Alpha Team Gave a Thumbs Up at IAAPA New Games at IAAPA that the AEM/Alpha Team Approved for Testing Top 60...
Case Study: How One Entertainment Center Tripled Its Game Revenue With Only 1200 sq.ft. (Redemption 102)
There is “buzz” in the bowling industry that game revenue can be doubled or tripled by adding redemption (ticket dispensing) machines. In my previous article, we started off with adding 6-8 redemption games and an automated self-contained redemption prize center as a...
Gaining Customer Buy-In Is Key Driver To Family Entertainment Center Revenue Growth
There was a time when the prospective operator of an arcade or a family entertainment center could start by reading the “vibe” of a city or town, choose the appropriate attractions, wheel in the games and open the doors. That was then, but this is now. Today, a...
Opening a Franchise Trampoline Park is Like Jump-Starting a Car…
If you're thinking of jump-starting the process of opening your own franchise trampoline park business, you're in for a wild and exciting ride. However, before you jump for joy, it's important to avoid the pitfalls of making the same costly mistakes that a number of...
Cash In On Redemption Games – The Easy Way (Redemption 101)
The bowling industry has “awakened” to the fact that redemption (ticket dispensing) games have been earning five times as much as video games. Redemption games now account for 70-75% of the total game revenue in leisure facilities that have incorporated redemption...
GRIP – Game Revenue Increase Program
GRIP on to MORE OF YOUR CASH! - Realize Your Game Revenue Potential Alpha-Omega Amusements and AEM have been maximizing game revenues consistently for the past 45 years within our own revenue-share operations and for our consulting clients. (We have the highest...
Group Sales Secrets for Family Entertainment Centers
Does your group sales marketing program need a jump start? Here are 10 secrets that will help you to immediately start building your group sales. These 10 expert tips fit entertainment centers of all sizes and shapes. Each has been adapted to bowling anchored...