Maximizing Game Room Revenue – Part 4

Setting Win Percentages to Make Money With Skill Cranes. Cranes and merchandisers are an important game category in the amusement game industry. This games group currently accounts for almost 20% of my company’s annual gross game revenues. That is fairly significant...

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Analysis – The Industry’s Future is Taking Shape

Our June entertainment center theme issue marks both the almost halfway point for 2016 and ends with Bowl Expo, a very important trade show. We Buzzz Boyz have previously summarized the industry trends that stood out at IAAPA and Amusement Expo in detail. I (Frank)...

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Another Myth About Redemption Games – Myth #4 Can Be Dispelled

In the February 1996 issue of Fun Extra (IALEI) we “dispelled” the first 3 myths of redemption. These ‘myths’ are still being ‘concocted’ by those with ‘evil’ agendas and ‘cast’ about the FEC industry.  FEC owners let themselves be put under these horrible ‘spells’...

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The 3 Myths of Redemption Games. Nothing Lasts Forever.

Redemption games are a very important part of any FEC and should be earning a significant portion of the total revenues in some cases as much as 70-75% of total game revenues.  If your redemption games are not one of your highest sources of revenue, perhaps you are...

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Frank ‘the Crank’ Seninsky’s insights and tips from one of the most respected and most read amusement and family entertainment center operations professional