ICE has added yet another classic carnival game, Bean Bag Toss, to its successful series that includes workhorse games Down the Clown, Whack n Win, and Milk Jug Toss. These carnival skill games have proved so popular, in fact, that operators worldwide have been banking them together [with linked jackpot bonus marquees] to create an exciting zone called ‘The Skill Wall’.
As reported by Global Amusements & Play, “Simple and intuitive, Bean Bag Toss, sees players toss bean bags into target holes on a revolving disc. Players can win extra points if they get a hat trick in the same color target. Sega’s Justin Burke commented: “This game has instant ‘satisfaction factor’ as soon as you throw that first bag, just like Down the Clown the player knows exactly what to do straight away…. Its good old-fashioned fun!”
“Bean Bag Toss features a low and wide playfield making it ideal for players young and old to either go head to head or team up. The conveyor continually returns bean bags to the player, so there is constant action throughout the game. Justin concluded with, “We are getting reports from happy national and seaside operators pleased by the strong and consistent earnings of the game in their skill wall.”
What this could mean? The Alpha/AEM Team has been testing the original Bean Bag Toss prototype since June 2017 and has been reporting the earnings every other month since then in the Redemption & FEC Report. The February 2019 Report, that will be released in just a few days has Been Bag Toss Ranked #33 Overall out of 75 total games (Bean Bag Toss grossed $1844 with a 20% payout for WE 2-22-19.
In all fairness, the revenue reports of the prototype, although updated frequently, would most likely see increases as ICE has made its final tweaks and improvements. Note that any operator can increase the revenues of any redemption game by increasing the ticket/point payout %. We wanted to zero in on 20% as we know for a fact that the total game revenue is maximized when each redemption game’s payout % is set properly to the inverse of its total entertainment value. When this occurs all of the redemption games have the same player appeal as far as ticket/point payout %, time of play, and price/play in line with all of the other games in a game zone.