As reported by RePlay, “The first World of Tanks virtual reality e-Sports tournament [was held at] Two Bit Circus in Los Angeles [on] Thursday, June 13, just in time for E3 2019. [The event featured] the Hologate VR platform, developer Wargaming and tech giant HP.”
“It was the first 8-player Hologate event, with 4-vs.-4 matches where players go up against each other in two Hologate platforms at once. World of Tanks is reported to be the first VR game supporting multiplayer matches over more than one of the platforms at a time, and the company plans on releasing that concept worldwide soon. Players can sign up for the tournament at www.twobitcircus.com/events. The grand prize of the tournament will be four HP Reverb VR headsets.
“We are amazed to finally launch the game on Hologate and do it first at Two Bit Circus’ spectacular VR park,” said Anton Kolkovskiy, business development director in charge of World of Tanks at Wargaming.”
Two Bit Circus CEO Brent Bushnell added, “Hologate is one of our top VR attractions. It’s reliable, operator friendly, always busy and people love the experience. The World of Tanks VR Tournament will allow our customers to be more social in their VR play and enhance their experience.”
What this could mean? It is exciting to have teams of 4 vs. 4 compete in e-Sports tournaments in the same location, especially in a well-known Facility such as Two Big Circus’s VR Park. My take on having two platforms in the same location was first discussed many years ago and currently, many VR companies are developing this concept. One FEC in Alaska purchased 2 Hologate units in 2017 and actually takes one of them apart and puts it together at fairs and events as a marketing tool and then brings it back to their FEC and puts it back together again. A lot of work but they say it is worth it.
Last week’s FCDN covered Chaos Jump and its development of interactive multi-platform e-Sports tournaments. Virtuix’s VR Arena’s support 4-vs.-4 competitions in different locations. So now we have to consider the cost for an FEC to having more than one VR platform from the same company. At costs of $100,000-$150,000, this could be a financial stretch. However, as prices drop perhaps this concept will someday in the near future gain traction, and perhaps not.
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