Toronto-based Dark Slope VR/AR developer has acquired its initial seed funding of $1.5M to support the launch of its first location-based VR game ‘Scarygirl Mission Maybee’. The year-old company is already known for its free roam technology advances
As reported by RoadToVR, “Based on Nathan Jurevicius’ graphic novel Scarygirl (2009) and the various console & PC games that followed, Scarygirl Mission Maybee is a first-person action game that tasks players with saving the world from Dr. Maybee and his diabolical experiments. Players must cooperate in order to rid the world of Dr. Maybee’s infectious goo, purify it and “blast it back at the hordes of creatures infesting the world.”
New investor Steven DeNure is now on the board of Dark Slope, co-founder and former president/COO of DHX Media. Nathan Jurevicius is also overseeing the project in his new position as creative director.
“The experience accommodates between 4-8 player and takes place in an untethered, 60’ × 30’ room-scale space (~18m × 9m). The company appears to be using modified Oculus Rift headsets in conjunction with a custom optical tracking setup, and HP backpack computers to allow for the fully-tetherless experience.”
“Scarygirl Mission Maybee showcases our hyper-focus on developing multiplayer free-roam VR and AR experiences that bring people together in immersive worlds,” said CJ Hervey, President, and co-founder at Dark Slope. “We’re excited for audiences to come and be the among the first to experience (the game) and to witness how incredible free-roam multiplayer VR can be.”
More information about Dark Slope is available at www.darkslopestudios.com.
Frank ‘the Crank’ adds: “Each session of Scarygirl is currently programmed to last one hour and players can expect to pay $30 CAD. Note that this is about 50% of the cost of many Escape Rooms that hit the market at $1/minute and then get discounted from there. I wish Dark Slope great success as tetherless VR/AR is a great leap forward and I will be watching all of the VR companies every day along with several others in our out of home leisure entertainment industry who share my passion in the best ways to introduce and utilize new technologies.
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